Talk to the dwarves and you'll meet Thorak, their leader. He will grant you permission to enter Baltimore's house. Head into the house and look through the cobwebs. In the back corner, you'll find a weak wall. It just looks like a bunch of bricks stacked on one another. Use the Aard sign to break it down and find a hidden room. Inside the room is a small treasure chest. Open it to obtain a key and some notes that Baltimore left, then exit the building.
Thorak will ask you if you found anything. You can lie if you like, but that limits your options later. Instead, you should tell him the truth and he will urge you to let him know if the notes lead you to anything.
Look over the notes yourself. You'll find that they lead you to the burned village, where there's an abandoned well. Start from there and then head downhill to where the elves stand guard. Head left from there, through an archway gate. Continue along the trail and you'll come to a wooden altar where people have left scraps that the birds have gathered around. You'll be coming back to this place shortly. It's the three-way intersection hinted at by the directions Baltimore left. First, however, you should head down the main path that descends into the quarry.
Head down along that trail and when you reach the base, look to the left of the gate that leads to the area where you originally saw Baltimore's dream. The path here quickly widens and twists around to aim back from where you came. Keep following the path even as it seems to be leading you back towards the shrine.
At the end you will find yourself in a clearing. Search the area to find an entranceway hidden by leaves. Go inside. Inside of the hidden area, you will find lots of little trinkets.
Loot whatever runes and notes you wish and open up the chest. As soon as you open the chest and gather the final notes, Thorak and a group of thugs will make an appearance. That is not, however, the ideal solution to this quest at all. This battle should not be difficult at all. Now you have the means to complete Suspect Thorak. Delighted with the results, he will give you 60 orens, experience points, and a brand new Silver Sword, Gwyhyr.
Once the quest is activated, you should next head to Vergen and look for Baltimore's house. It's near the top side of town. You should be able to find it easily because just up the hill from it, some dwarves are working on smithing projects. Talk to the dwarves and you'll meet Thorak, their leader. He will grant you permission to enter Baltimore's house. Head into the house and look through the cobwebs. In the back corner, you'll find a weak wall. It just looks like a bunch of bricks stacked on one another.
Use the Aard sign to break it down and find a hidden room. Inside the room is a small treasure chest. Open it to obtain a key and some notes that Baltimore left, then exit the building.
Thorak will ask you if you found anything. You can lie if you like, but that limits your options later. Instead, you should tell him the truth and he will urge you to let him know if the notes lead you to anything. Look over the notes yourself. You'll find that they lead you to the burned village, where there's an abandoned well. Start from there and then head downhill to where the elves stand guard.
Head left from there, through an archway gate. Continue along the trail and you'll come to a wooden altar where people have left scraps that the birds have gathered around. You'll be coming back to this place shortly.
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